Devlog #3 - They hear you now!



Gameplay
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Bullet Penetration: Projectiles can now pass through enemies if possible. For example, the M24 can eliminate up to three enemies with a single shot.
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Sound-Reactive Enemies: Zombies now react to sound sources such as gunfire and explosions.
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Barrel Improvements: Barrel placement has been improved, and the shockwave simulation has been adjusted for more realistic effects.
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Final Quest Enemy Pressure: During the final quest, additional zombies are spawned to maintain tension and challenge.
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Improved Zombie Behavior: Enemies are less likely to stop in front of the player and attack into the void.
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Explosion Lighting: The lighting of explosions has been adjusted for more believable visual impact.
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Enemy Compass: When fewer than ten enemies remain, a directional arrow will help locate them.
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New Building: A new house has been added to the map. It is still quite empty but will be expanded in future updates.
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Story-Based Mini Quest: A small narrative-driven side quest has been added.
Audio
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Footstep Sounds: Both the player and enemies now have footstep audio.
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3D Spatial Audio for Enemies: Enemy sounds are now spatialized, allowing the player to estimate direction and movement type (walking vs. running).
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Item Pickup Sounds: Picking up items now triggers a sound effect.
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Readable Scenes with Audio: Narrative elements like notes and quest logs are now displayed line by line with synchronized typing sound effects.
UI & Menus
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FPS and Sensitivity Options: The main menu now includes options for limiting FPS and adjusting mouse/controller sensitivity.
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FPS Counter: A simple FPS counter has been added for debugging purposes.
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Roof Visibility: Roofs remain hidden once everything in the corresponding room has been looted.
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Improved Controller Navigation: D-pad navigation in menus now works as expected.
Balancing
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Weapon Damage Adjustments: The damage of several weapons has been increased to match the gameplay pacing and enemy difficulty.
Code & Technical Improvements
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Code Optimizations: Multiple improvements and cleanups were made to internal systems and structure.
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Version Numbering: A visible version number now increases with each release.
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Bug Fixes: Several bugs have been resolved, including issues related to UI navigation, enemy AI, and audio behavior.
Files
Get Tainted by the Stars (zombie topdown survival game)
Tainted by the Stars (zombie topdown survival game)
Realistic 2D Zombie Shooter with fog of war
Status | In development |
Author | ijisthee |
Genre | Survival, Shooter |
Tags | 2D, Atmospheric, Explosions, Horror, Stealth, Tactical, Top-Down, Top down shooter, Zombies |
Languages | English |
More posts
- Working on animations the next days1 day ago
- Devlog #2 - Sounds and Pressure7 days ago
- Devlog #1 Added Explosions and Improved Visuals8 days ago
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